
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
20 lines
568 B
C#
20 lines
568 B
C#
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
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{
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[TaskCategory("Unity/String")]
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[TaskDescription("Returns success if the string is null or empty")]
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public class IsNullOrEmpty : Conditional
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{
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[Tooltip("The target string")]
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public SharedString targetString;
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public override TaskStatus OnUpdate()
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{
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return string.IsNullOrEmpty(targetString.Value) ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnReset()
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{
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targetString = "";
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}
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}
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} |