
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityTransform
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{
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[TaskCategory("Unity/Transform")]
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[TaskDescription("Stores the local position of the Transform. Returns Success.")]
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public class GetLocalPosition : Action
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{
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[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
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public SharedGameObject targetGameObject;
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[Tooltip("The local position of the Transform")]
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[RequiredField]
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public SharedVector3 storeValue;
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private Transform targetTransform;
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private GameObject prevGameObject;
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public override void OnStart()
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{
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var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
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if (currentGameObject != prevGameObject) {
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targetTransform = currentGameObject.GetComponent<Transform>();
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prevGameObject = currentGameObject;
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (targetTransform == null) {
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Debug.LogWarning("Transform is null");
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return TaskStatus.Failure;
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}
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storeValue.Value = targetTransform.localPosition;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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targetGameObject = null;
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storeValue = Vector3.zero;
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}
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}
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} |