Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

30 lines
916 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
{
[TaskCategory("Unity/Vector2")]
[TaskDescription("Clamps the magnitude of the Vector2.")]
public class ClampMagnitude : Action
{
[Tooltip("The Vector2 to clamp the magnitude of")]
public SharedVector2 vector2Variable;
[Tooltip("The max length of the magnitude")]
public SharedFloat maxLength;
[Tooltip("The clamp magnitude resut")]
[RequiredField]
public SharedVector2 storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Vector2.ClampMagnitude(vector2Variable.Value, maxLength.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
vector2Variable = Vector2.zero;
storeResult = Vector2.zero;
maxLength = 0;
}
}
}