
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
30 lines
911 B
C#
30 lines
911 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
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{
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[TaskCategory("Unity/Vector2")]
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[TaskDescription("Stores the dot product of two Vector2 values.")]
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public class Dot : Action
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{
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[Tooltip("The left hand side of the dot product")]
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public SharedVector2 leftHandSide;
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[Tooltip("The right hand side of the dot product")]
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public SharedVector2 rightHandSide;
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[Tooltip("The dot product result")]
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[RequiredField]
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public SharedFloat storeResult;
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public override TaskStatus OnUpdate()
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{
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storeResult.Value = Vector2.Dot(leftHandSide.Value, rightHandSide.Value);
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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leftHandSide = Vector2.zero;
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rightHandSide = Vector2.zero;
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storeResult = 0;
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}
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}
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} |