
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
30 lines
972 B
C#
30 lines
972 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
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{
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[TaskCategory("Unity/SharedVariable")]
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[TaskDescription("Returns success if the variable value is equal to the compareTo value.")]
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public class CompareSharedObject : Conditional
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{
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[Tooltip("The first variable to compare")]
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public SharedObject variable;
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[Tooltip("The variable to compare to")]
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public SharedObject compareTo;
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public override TaskStatus OnUpdate()
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{
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if (variable.Value == null && compareTo.Value != null)
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return TaskStatus.Failure;
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if (variable.Value == null && compareTo.Value == null)
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return TaskStatus.Success;
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return variable.Value.Equals(compareTo.Value) ? TaskStatus.Success : TaskStatus.Failure;
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}
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public override void OnReset()
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{
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variable = null;
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compareTo = null;
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}
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}
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} |