Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

26 lines
751 B
C#

namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
{
[TaskCategory("Unity/SharedVariable")]
[TaskDescription("Sets the SharedBool variable to the specified object. Returns Success.")]
public class SetSharedBool : Action
{
[Tooltip("The value to set the SharedBool to")]
public SharedBool targetValue;
[RequiredField]
[Tooltip("The SharedBool to set")]
public SharedBool targetVariable;
public override TaskStatus OnUpdate()
{
targetVariable.Value = targetValue.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
targetValue = false;
targetVariable = false;
}
}
}