Roman aa6e1ebe90 任务:创建项目,引入部分将会用到的插件和包
1.引入URP
2.引入InputSystem
3.引入Fungus
4.引入DoTween
5.引入CinemaMachine
6.引入BehaviorTree
7.引入BehaviorTree动作包
8.配置了渲染管线资源

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2021-11-21 15:14:51 +08:00

22 lines
559 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
{
[TaskCategory("Unity/PlayerPrefs")]
[TaskDescription("Retruns success if the specified key exists.")]
public class HasKey : Conditional
{
[Tooltip("The key to check")]
public SharedString key;
public override TaskStatus OnUpdate()
{
return PlayerPrefs.HasKey(key.Value) ? TaskStatus.Success : TaskStatus.Failure;
}
public override void OnReset()
{
key = "";
}
}
}