Roman 405344bdf0 任务:搭建基本的系统
1.编写玩家受击逻辑BeHit(atk,dir)
(1.受击时得知受到的攻击力和受击方向
(2.受击时向受击方向被击飞一小段
(3.减去相应的生命值
2.编写基本小怪逻辑
(1.wander状态,在两点间巡逻
(2.当触发OnTouchThePlayer,通知玩家BeHit
3.编写了更多摘要和参数解释
4.更新的Dotween插件的版本
2021-11-28 01:33:32 +08:00

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<?xml version="1.0"?>
<doc>
<assembly>
<name>DOTweenPro</name>
</assembly>
<members>
<member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart">
<summary>
Restarts the tween
</summary>
</member>
<member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
<summary>
Restarts the tween
</summary>
<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
</member>
<member name="T:DG.Tweening.DOTweenPath">
<summary>
Attach this to a GameObject to create and assign a path to it
</summary>
</member>
<member name="E:DG.Tweening.DOTweenPath.OnReset">
<summary>Used internally by the editor</summary>
</member>
<member name="M:DG.Tweening.DOTweenPath.DORestart">
<summary>
Restarts the tween
</summary>
</member>
<member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
<summary>
Restarts the tween
</summary>
<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
</member>
<member name="M:DG.Tweening.DOTweenPath.DOKillAllById(System.String)">
<summary>
Kills all tweens (path/animations/etc.) with the given ID (regardless of their target gameObject)
</summary>
</member>
<member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
<summary>
Returns a list of points that are used to draw the path inside the editor.
</summary>
</member>
<member name="T:DG.Tweening.Plugins.SpiralPlugin">
<summary>
Tweens a Vector3 along a spiral.
EndValue represents the direction of the spiral
</summary>
</member>
<member name="T:DG.Tweening.SpiralMode">
<summary>
Spiral tween mode
</summary>
</member>
<member name="F:DG.Tweening.SpiralMode.Expand">
<summary>The spiral motion will expand outwards for the whole the tween</summary>
</member>
<member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
<summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
</member>
</members>
</doc>