religion/Assets/Plugins/Demigiant/DOTweenPro/DOTweenProShortcuts.cs
Roman 405344bdf0 任务:搭建基本的系统
1.编写玩家受击逻辑BeHit(atk,dir)
(1.受击时得知受到的攻击力和受击方向
(2.受击时向受击方向被击飞一小段
(3.减去相应的生命值
2.编写基本小怪逻辑
(1.wander状态,在两点间巡逻
(2.当触发OnTouchThePlayer,通知玩家BeHit
3.编写了更多摘要和参数解释
4.更新的Dotween插件的版本
2021-11-28 01:33:32 +08:00

91 lines
3.9 KiB
C#

// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2018/07/13
using System;
using DG.Tweening.Core;
using DG.Tweening.Plugins;
using UnityEngine;
#pragma warning disable 1591
namespace DG.Tweening
{
public static class DOTweenProShortcuts
{
static DOTweenProShortcuts()
{
// Create stub instances of custom plugins, in order to allow IL2CPP to understand they must be included in the build
#pragma warning disable 219
SpiralPlugin stub = new SpiralPlugin();
#pragma warning restore 219
}
#region Shortcuts
#region Transform
/// <summary>Tweens a Transform's localPosition in a spiral shape.
/// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
/// <param name="duration">The duration of the tween</param>
/// <param name="axis">The axis around which the spiral will rotate</param>
/// <param name="mode">The type of spiral movement</param>
/// <param name="speed">Speed of the rotations</param>
/// <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
/// <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
public static Tweener DOSpiral(
this Transform target, float duration, Vector3? axis = null, SpiralMode mode = SpiralMode.Expand,
float speed = 1, float frequency = 10, float depth = 0, bool snapping = false
) {
if (Mathf.Approximately(speed, 0)) speed = 1;
if (axis == null || axis == Vector3.zero) axis = Vector3.forward;
TweenerCore<Vector3, Vector3, SpiralOptions> t = DOTween.To(SpiralPlugin.Get(), () => target.localPosition, x => target.localPosition = x, (Vector3)axis, duration)
.SetTarget(target);
t.plugOptions.mode = mode;
t.plugOptions.speed = speed;
t.plugOptions.frequency = frequency;
t.plugOptions.depth = depth;
t.plugOptions.snapping = snapping;
return t;
}
#endregion
#if true // PHYSICS_MARKER
#region Rigidbody
/// <summary>Tweens a Rigidbody's position in a spiral shape.
/// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
/// <param name="duration">The duration of the tween</param>
/// <param name="axis">The axis around which the spiral will rotate</param>
/// <param name="mode">The type of spiral movement</param>
/// <param name="speed">Speed of the rotations</param>
/// <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
/// <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
public static Tweener DOSpiral(
this Rigidbody target, float duration, Vector3? axis = null, SpiralMode mode = SpiralMode.Expand,
float speed = 1, float frequency = 10, float depth = 0, bool snapping = false
) {
if (Mathf.Approximately(speed, 0)) speed = 1;
if (axis == null || axis == Vector3.zero) axis = Vector3.forward;
TweenerCore<Vector3, Vector3, SpiralOptions> t = DOTween.To(SpiralPlugin.Get(), () => target.position, target.MovePosition, (Vector3)axis, duration)
.SetTarget(target);
t.plugOptions.mode = mode;
t.plugOptions.speed = speed;
t.plugOptions.frequency = frequency;
t.plugOptions.depth = depth;
t.plugOptions.snapping = snapping;
return t;
}
#endregion
#endif
#endregion
}
}