Roman f936d7f799 *.编写黑块逻辑
(*.具有状态in、all、out
(1.当被呼出,执行呼出事件
((1.分type执行“入”的Tween动画
((2.入动画结束后,修改自身状态至all
((3.等待一定的加载时间后,修改自身状态为out,并开始出动画
((4.出动画结束后,找到“开幕演出”游戏物体,找到它的Stage并触发
((5.完成善后工作,将块移回原来的位置

1.制作转场
(1.触发转移
(2.关闭操作地图
(4.令玩家一直向右移动
(3.呼出黑块
(4.等待、直到黑块进入全覆盖状态
(5.根据字典经行场景转移
(6.黑块内部协程级时结束后,揭开黑幕
(7.揭开动画结束后
(8.找到“开幕演出”游戏物体,找到它的Stage并触发
2021-12-22 11:17:21 +08:00
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2021-12-22 10:01:30 +08:00

Both High Definition and Lightweight rendering pipelines are in development and in a preview state, so Amplify Shader Editor may have some nodes that are not fully updated for them. 
At the moment there are, for each SRP, two separate packages inside Amplify Shader Editor. They contemplate two major SRP versions that exist at the moment.
For Unity 2018.2 and below, users can only install v3.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages containing the 3xx (Legacy) tag.
For Unity 2018.3, users can only install v4.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages containing the 4xx (Legacy) tag.
For Unity 2019.1 and above, users can only install v5.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages NOT containing the (Legacy) tag.

Unity 2018.2.x, HD and LW v3.x.x:
* HDSRPTemplates 3xx (Legacy).unitypackage
    * HD PBR
    * HD Unlit

* LWSRPTemplates 3xx (Legacy).unitypackage
    * Lightweight PBR
    * Lightweight Unlit

Unity 2018.3.x, HD and LW v4.x.x:
* HDSRPTemplates 4xx (Legacy).unitypackage
    * HD Lit
    * HD PBR
    * HD Unlit

* LWSRPTemplates 4xx (Legacy).unitypackage
    * Lightweight PBR
    * Lightweight Unlit

Unity 2019.1.x, HD and LW v5.x.x:
* HDSRPTemplates.unitypackage
    * HD Lit
    * HD PBR
    * HD Unlit

* LWSRPTemplates.unitypackage
    * Lightweight PBR
    * Lightweight Unlit

Upon unpacking, the templates they may not be instantly available at the ( Create > Amplify Shader > ... ) menu over you project view, but a user can create p.e. a new Amplify Surface Shader, go to its Shader Type menu over the left Node Properties window and select its newly installed template.