
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
11 lines
243 B
C#
11 lines
243 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime
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{
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// Wrapper for the Behavior class
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[AddComponentMenu("Behavior Designer/Behavior Tree")]
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public class BehaviorTree : Behavior
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{
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// intentionally left blank
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}
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} |