
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
24 lines
629 B
C#
24 lines
629 B
C#
namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
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{
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[TaskCategory("Unity/Math")]
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[TaskDescription("Sets a float value")]
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public class SetFloat : Action
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{
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[Tooltip("The float value to set")]
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public SharedFloat floatValue;
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[Tooltip("The variable to store the result")]
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public SharedFloat storeResult;
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public override TaskStatus OnUpdate()
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{
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storeResult.Value = floatValue.Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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floatValue = 0;
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storeResult = 0;
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}
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}
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} |