
1.引入URP 2.引入InputSystem 3.引入Fungus 4.引入DoTween 5.引入CinemaMachine 6.引入BehaviorTree 7.引入BehaviorTree动作包 8.配置了渲染管线资源 🥵🥵🥵🥵🥵
28 lines
737 B
C#
28 lines
737 B
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
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{
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[TaskCategory("Unity/String")]
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[TaskDescription("Randomly selects a string from the array of strings.")]
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public class GetRandomString : Action
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{
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[Tooltip("The array of strings")]
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public SharedString[] source;
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[Tooltip("The stored result")]
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[RequiredField]
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public SharedString storeResult;
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public override TaskStatus OnUpdate()
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{
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storeResult.Value = source[Random.Range(0, source.Length)].Value;
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return TaskStatus.Success;
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}
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public override void OnReset()
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{
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source = null;
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storeResult = null;
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}
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}
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} |